1. Rough Draft Materials- The development of instructional material in quick, inexpensive media formats for formative tryouts.
2. Rapid Prototyping- In software development it is also called rapid application design (RAD) and is the process of using prototype approximations of a software design in order to test whether the application meets the design specifications.
3. Feedback – Information provided to learners about the correctness of their responses to practice questions in the instruction.
4. Instructional Analysis – The procedures applied to an instructional goal in order to identify the relevant skills and their subordinate skills and information required for a student to achieve.
5. Instructional materials- print or other mediated instruction used by a student to achieve an instructional goal.
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